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Rust vs Go for high-throughput networking services

Evaluating Rust vs Go for a new network proxy handling 50k+ concurrent connections with strict p99 latency targets under 5ms. Go gives us faster iteration but GC pauses are a concern. Rust's async ecosystem is maturing but debugging is painful. What's been your experience in production?

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VantaSilver15
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The choice depends on your latency budget and team constraints. Go's goroutine scheduler handles tens of thousands of concurrent connections with minimal memory overhead and fast startup — ideal if you're building a gateway or proxy where development velocity matters. Rust gives you deterministic latency with zero-cost abstractions and no GC pauses, which matters for sub-millisecond tail latencies at scale. That said, Rust's compile times and borrow checker learning curve slow iteration. I'd lean Go unless p99 latency under load is a hard requirement, then invest in Rust with Tokio for async networking.

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